DRIVE
Consumer UX · Connected Cars · 12-Month Redesign
T-Mobile
Magenta Drive Connected.
12mo
Project Duration
Full redesign lifecycle from research to launch
Sole
Designer on Project
Owned brand, personas, flows, wireframes & final UI
Conversion Rate
Increased post-launch · Positive customer feedback
T-Mobile Magenta Drive Connected Cars 12 Months Sole Designer User Research Figma · Adobe XD Conversion Increase T-Mobile Magenta Drive Connected Cars 12 Months Sole Designer User Research Figma · Adobe XD Conversion Increase
Project Context

Joined mid-flight.
Led the whole redesign.

I joined the Magenta Drive project after it had already started — which meant no honeymoon period. I had to get up to speed fast on the goals, constraints, existing research, and internal processes. Then I owned everything from brand definition through to shipped UI. As the sole designer, every decision was mine to make and defend.

Project
Magenta Drive — Connected Cars
Duration
12 Months
Role
Sole Designer
Scope
Concept · Wireframes · Prototype · Final UI
Tools
Figma · Adobe XD
Team
5 Front-end Engineers
"I was the only designer on the project — so everything you see, I created myself. From defining the brand and personas, creating flows and wireframes, all the way to final UI designs and the application itself."

The four pillars of my work over 12 months: Understanding the Project → Research → Design Iteration → Plans for the Future.

The Problem

Navigation chaos.
No brand cohesion.
Rising support costs.

T-Mobile's Magenta Drive self-service portal had real problems. Users couldn't find what they needed, the design felt disjointed from T-Mobile's brand, and frustrated customers were calling support instead of solving issues themselves. The business case was clear: fix the experience, reduce support demand.

🧭
Navigation Issues
Users couldn't find core features within the connected cars portal. High dropout rates at key decision points signaled a fundamental information architecture problem.
🎨
Incoherent Design
The existing platform lacked a cohesive visual language. It didn't feel like T-Mobile — creating a trust gap between the main brand and this connected cars experience.
📞
Increased Support Demand
User frustration was driving avoidable support calls. Every call was a cost — and a signal that self-service was failing. The redesign needed to make the platform actually self-sufficient.
🚗
Checkout Friction
The checkout experience for connected car plans was painful: gifting options, multi-location shipping, address validation, and international shopping all had major UX gaps.
My Process

12 months.
Four clear phases.

A year-long project needs structure. I broke the redesign into four phases — each with its own goals, methods, and deliverables. Every phase informed the next.

01
Understanding the Project
Rapid context-gathering. Reviewed existing research, spoke with the team, mapped the current experience, and defined brand attributes and the target audience persona.
Months 1–2
02
Research, Research, Research
Moderated and unmoderated remote testing. Analytics review. Qualitative testing to understand the "why" behind behavior patterns. Established UX research practices from scratch.
Ongoing
03
Design Iteration & Feedback
Cyclical process: design → test → iterate. Worked on checkout, gifting, multi-location shipping, address validation, and international flows in parallel sprints.
Months 3–10
04
Plans for the Future
Final usability testing before launch. Site map for engineers. Post-launch monitoring plan. Established design and research process for future project phases.
Months 11–12
Research Approach

First UX researcher
in the company.

I wasn't just designing — I was establishing research practices that didn't exist yet. I documented everything, shared findings broadly, and built templates so the whole team could contribute to user understanding. This was about building a research culture, not just running tests.

🎙️
Moderated Remote Testing
Live sessions with users to observe behavior in real time and probe the "why" behind decisions. Powerful for catching confusion that analytics can't explain.
📋
Unmoderated Remote Testing
Scaled testing with broader user groups. Validated patterns found in moderated sessions. Used to prioritize what needed fixing before launch.
📊
Analytics Integration
Referenced usage and conversion metrics alongside qualitative findings. Qual told us "where" users struggled — analytics told us "how many" and "how often."
👥
Stakeholder Testing
Pre-launch testing with external customer groups and internal stakeholders who regularly interact with customers. Caught last-mile usability issues before they became support tickets.
Key Learning
I learned the hard way: qualitative testing is essential to understand why users behave the way they do. After months of iterating on analytics alone, I realized I was solving the wrong problem. Qual testing reset the direction.
Research Practice Built
Documented every test with hypotheses, methods, and findings. Created templates for the team. Gave a UX research presentation to lay the foundation. Invited team members to observe live sessions.
Approach to Personas
The team had already spoken to users — so I consolidated existing insights rather than starting from scratch. Smart collaboration beats redundant work every time.
Brand Definition
Brand Definition & Strategy Clarify Phase
User Persona
User Persona Research Synthesis
User Story
User Story Mapping Ideate Phase
Flow
Trip Planning Flow Core Experience
Design Iteration

Every iteration
earned its changes.

I didn't iterate for the sake of it. Every design change answered a question from research or stakeholder feedback. I ran a mental checklist on every screen before moving forward — and collaborated constantly with engineers to keep designs buildable.

Design Iteration Checklist
Does this line up with past research findings? Never design against what users told us.
Does it follow usability guidelines? Principles exist for a reason.
Will this impact warehouse ops or customer service? Design doesn't live in a vacuum.
Does this fit our project goals? Every screen serves the mission.
Can this be built for MVP? Great design ships. Perfect design doesn't.
Cross-Functional Collaboration
Mahesh — Designer
5 Front-end Engineers
Product Manager
Creative Team
Warehouse Ops
Customer Service
Collaborated with engineers to gauge design complexity at every iteration. Coordinated handoff timing with their launch schedule. Worked with the creative team on animations. Got sign-off from warehouse ops and customer service before shipping flows that affected them.
Wireframe
Magenta Drive Wireframes Development Phase
Hi-fi screens
High-Fidelity Screens Design Iteration
Flow screens
User Flow Screens Checkout Experience
Final UI
Final Implementation Shipped ✓
The Outcome

Goals met.
Process established.

// Primary Result
Increased Conversion Rate + Positive Customer Feedback
The main goal of improving the overall checkout experience was achieved. Customers noticed. The team noticed. And the design and research process we built became the foundation for every project that followed.
📈
Conversion rate increased post-launch
💬
Positive customer feedback received
MVP goals reached on schedule
🔬
UX research practice established company-wide
🧭
Navigation Fixed
Rebuilt the information architecture from the ground up. Users could find what they needed without calling support — which was the whole point.
🎨
Brand Cohesion
Magenta Drive now felt like T-Mobile. Brand consistency restored trust and reduced the "which company am I dealing with?" confusion at checkout.
📐
Process for the Future
The design and research workflow we built didn't end at launch. It became the template for how T-Mobile's team approached product design going forward.
"
Joining a project mid-flight with no UX research process, as the only designer, on a 12-month timeline — that's where you learn what you're actually made of. The product shipped. The process stuck. That's the win.
— Mahesh Guntivenkata, Product Designer
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